Showing posts with label final fantasy. Show all posts
Showing posts with label final fantasy. Show all posts

5.28.2012

V.G. Movies #20: Final Fantasy VII: Advent Children.

[Welcome back to the Evolution of Video Game Movies series. Every week, I will be moving forward through time, starting with the earliest and ending with the most recent of video game movies. I will be detailing the histories of the games and how the films came about, and both my and fan reaction to the adaptations. Practically all of my background information is either common knowledge or from Wikipedia. So without further ado, let's move on to the next film on the list.]

THE HISTORY

Around mid-April, I discussed the most important video game series of my life and its first film, Final Fantasy. In that article, I briefly mentioned a handful of times the most popular game of the series, Final Fantasy VII. So popular, in fact, that almost half of The Spirits Within stole from it. The game series itself has never actually had a direct sequel, at least up until 2003 when Final Fantasy X-2 was released.

Eventually, rumors of a Final Fantasy 7 remake ran rampant, updating the graphics and whatnot to enhance the experience of the original game. While that still has yet to happen, Square-Enix decided to create the Compilation of Final Fantasy VII, which is a series of games and other media expanding on the world of FF7. Each title would focus on a different aspect or set of characters to help on the expansion.

The first to come out for this was a phone/mobile game called Final Fantasy: Crisis Core that acted as a prequel to the original game and focused on the Turks. However, it wasn't the first to be announced. That honor went to a movie sequel the game--Final Fantasy VII: Advent Children. The film was conceptualized to follow the story of Cloud and Tifa, along with the children they helped to take care of. And while there were other game titles to follow, it's the film we're focusing on for now.

The film takes place 2 years after the end of the game, and this brings with it some positives and negatives. First and foremost, the film caters to the fans of the game, giving you characters, events, music, and overall visuals that are an FF7 fan's wet dream. On the downside... the film caters to the fans of the game. If you have not played Final Fantasy 7, this movie will make absolutely no sense to you, and this has been the primary complaint of reviewers and critics everywhere. But is that the only problem with the movie? Let's see...

THE FILM

Of course I own this on DVD, but it's been a while since I last watched it. Even having played the game more than once... I found it a lot more confusing than I remember it being. The film, as I said, picks up 2 years after the end of the game, and everyone is just trying to pick up the pieces and rebuild what's left of their lives. But a deadly illness called Geostigma has spread around the world, mostly infecting children and young adults. Cloud and Tifa have begun a delivery service (on top of taking care of orphans), but Cloud has run off to be alone, leaving Tifa to take care of Marlene and other kids. However, the remnants of Shinra Corp have contacted Cloud, wanting his help taking care of a certain matter. Three guys who look suspiciously similar to Sephiroth--the previous big bad--have appeared, and they're looking for the head of Jenova (an alien being that wanted to destroy the planet and that was used in experimentation by Shinra, thus helping to create both Cloud and Sephiroth). With it, they can resurrect Sephiroth and continue the plan to destroy the world.

See? Even in the opening plot summary I had to go into background game information just to get through it. To be fair, the movie doesn't intend to alienate its audience. There's an opening narrative that gives a brief (very brief) summary of the game. But it leaves out some information that can leave the unaware viewer a bit lost, particularly anything dealing with Aerith or Zack (or any of the other side characters that show up in the film later, at least anything outside a quick visual of them all fighting Sephiroth). Regardless, the biggest thing a viewer unacquainted with the game is missing is the character development and connections. Gamers would have spent anywhere from 60-100+ hours with these characters prior to getting to this film. They would know their background, their connections to each other, and everything they had to go through to get to this point. In other words, a non-gamer would have no emotional connection to any of these people or their situation going into this... and, unfortunately, the film tends to rely on the fact you already know them.

Don't get me started on the Geostigma stuff--it's a new thing to the film, and it's kinda poorly explained so that even I have a hard time following it. In fact, for the most part, the new stuff (geostigma, the Sephiroth remnants, etc.) could have been fleshed out a wee bit better. It's like they had a cool idea, but ran out of time in the writing department to figure out and explain exactly what these things are or how they came about. Geostigma is at least mostly explained, but the baddies are just... there. No idea how they came to be, they just are. I suppose if you don't think about it too much, it's fine.

All of that being said, practically everything else about this film is outstanding--particularly the visuals, the action, and the music. Let's start with the pretty, pretty pictures. This is basically the best looking animated film you're going to see for years. Even just watching it again, I have to say I'm having a hard time thinking of an animated film that is more gorgeous than this one. The animation is purely brilliant and ahead of its time. Matching this are the awe-inspiring action sequences. They actually tried to do as much motion capture as they could for the action, but then had to go back to pure animation when it came to things that were physically impossible to pull off in the real world. The way the "camera" is used and the set-pieces and the choreography... everything just comes together perfectly to give a lot of style and some of the best damn action scenes you'll see in an animated film (not to mention better than some live action films). And then, of course, the music. Composer Nobuo Uematsu returns with a score taken and updated almost entirely from the game, giving a fun, beautiful, nostalgic feel.

So whereas Spirits Within was considered a failure (though it really isn't) based on how it's absolutely nothing like the source material, Advent Children can be considered a failure (though it really isn't) by those who haven't played the game, since it relies too much on the source material. Regardless, the action and animation are so brilliantly done that you'll sometimes forget you have no idea what's going on. So if I'm saying the story is the issue, but the visual aspect makes up for it--it's a style over substance film? Completely. If you're going into this movie, you're going to take out those two things as the biggest positive (well, those and the music). Honestly, I don't think I could recommend it to anybody who hasn't played the game, unless you just want to see it for the cool factor. It ain't perfect, even for a gamer, but it's a fun enough time.


A Keanu 'Whoa'

4.16.2012

V.G. Movies #14: Final Fantasy: The Spirits Within.

[Welcome back to the Evolution of Video Game Movies series. Every week, I will be moving forward through time, starting with the earliest and ending with the most recent of video game movies. I will be detailing the histories of the games and how the films came about, and both my and fan reaction to the adaptations. Practically all of my background information is either common knowledge or from Wikipedia. So without further ado, let's move on to the next film on the list.]

SPECIAL NOTE

This is the one I've been waiting for. This one was actually the inspiration behind this entire project. So if you're just going to read one of these articles, let it be this one! Warning... this one is a bit personal to me.

THE HISTORY

The Final Fantasy series, originally released by a company called Square, is one of the most successful and popular Role Playing Game series on consoles. However, this story begins with a completely different company and game series. This story begins with a company called Enix, which was founded in 1975. In 1982, a man named Yuji Horii wanted to take the idea of console RPGs and make them more mainstream and popular. He worked with the Famicom (Nintendo) because of its ability to "save" the game and not have to start all over. In 1986, he and Enix released their most popular title, Dragon Quest (renamed Dragon Warrior in the United States). The game wasn't as popular outside of Japan, mostly for one major reason.

In 1983, Square was founded. It wasn't long, however, before the company started having numerous financial troubles, coming quite close to bankruptcy. And one of the company's designers, Hironobu Sakaguchi, was saddened by his lack of success in the industry. Inspired by the Japanese success of Dragon Quest, Sakaguchi decided to attempt one last game. His swan song, which Square also hoped would help their own financial woes, came across in the form of an RPG. He called this game Final Fantasy, titled such because he assumed it would be his last game. Of course, it was a major success and became the company's biggest title, even overshadowing its inspiration, Dragon Quest/Warrior in the U.S. And the first five games were actually visually designed after anime director Hayao Miyazaki's work.

But the games have not always been translated easily over to U.S. soil. This is where things get a bit confusing. Final Fantasy II was released in Japan in 1988, but it wasn't released until 2003 in America until the release of Final Fantasy Origins on the Playstation. Then Final Fantasy III was released in Japan in 1990, but never left the country until 2006 when it was remade for the Nintendo DS. It actually wasn't until 1991 when Final Fantasy IV was released that America actually got a Final Fantasy II (which was just IV re-numbered). In 1992, Japan saw the release of Final Fantasy V, though it was considered too difficult for American gamers at the time and did not see an American release until it was re-released on Final Fantasy Anthology for the Playstation in 1999. Again, America did not see a Final Fantasy III until 1994, after Final Fantasy VI was released in Japan (also re-numbered for the U.S.).


And then there was the gap. In 1997, Final Fantasy VII was released for the Playstation (the first PSX Final Fantasy), and when it made its move to America, it kept that number. It wasn't until the different aforementioned combo collections later that the gap was filled. Anyway, this game is credited as "the game that sold the Playstation." It also mainstreamed the RPG for gamers outside of Japan. It sold a ridiculous amount of copies in a short amount of time, and has sold over 10 million copies worldwide, making it the biggest selling game of the franchise, and it remains the most popular. It's considered one of the best and most important games of all time, and some argue one of the greatest games ever made. In fact, it's still garnering top spots on lists and critical success, over a decade later. There have been some spin-offs, a movie (which I'll get to in the near future), and years of debate and rumor on a possible future generation remake with better graphics and enhanced gameplay.

The same year, they began working on a movie. The company created Square Pictures, and basically invented the idea of photo-realistic characters in an animated film. In other words, this is the father of the motion capture technique. The film was originally going to be called Gaia, but went through (no kidding) fifty script rewrites. Its story, interestingly enough, shared some similarities to the crazy popular Final Fantasy VII. But not enough. The film took 4 years to finish with a budget of $137 million. It only made $83m back, a devastating blow to the company.

So devastating, in fact, that Square went belly-up, having put everything into this production. Ironic that the franchise that saved them was also the franchise that killed them. They could only do one thing if they wanted to continue--merge with their biggest rival in the gaming industry. In 2003, Square-Enix came into existence. Their first major release was Final Fantasy X... the most popular and successful of the franchise since VII.

MY PERSONAL HISTORY

There are three franchises that I credit with basically changing and/or altering my life to make me who I am today. Of course, most of you probably know the third (and arguably most important) being Harry Potter. The very first was Pokemon. Prior to that series, I was a very casual gamer, with some Mario or Sonic here and there (among other games, of course). But it was Pokemon that first made me addicted to something. I played... I collected... I read online fanfiction--one in particular that took the characters of the show, made them adults, and made the story very dark and thrilling. It was incredibly long and incredibly awesome... I've never been able to find it again, but that did something to me. It introduced me to the online world. I'd never had a reason to really get online before. I was a gamer. But still not a big one. Not until Final Fantasy. Backstory time.

The Christmas of 1999, at the ripe old age of 13, I was debating between wanting a Nintendo 64 and a Playstation. One day, however, I was at a Target with my mother, probably after church. I went off to the game section and... what did I find? A demo to a little game called Final Fantasy VIII. I'd never seen anything like it. I played for a while, running down the streets as these soldiers attacked me. Then I chose this summoning option and brought out who I later learned was Leviathan (and totally not available in that part of the actual game). I thought it was the coolest thing, this giant water serpent appearing in a tidal wave to attack these bad guys. My mind was set. I was getting a PSX and Final Fantasy VIII.

However, I got stuck in the game, and I didn't own a strategy guide. So I went onto that thing called the intarwebz and looked one up. On February 12, 2000, I stumbled across a website that--no hyperbole--changed me forever. There was an online forum (and eventually chat) where so much happened. I made friends, enemies, memories... so much fun, way too much drama. I learned some HTML, practiced with my own website skills, and eventually got into the dark, seedy world of chat-based role playing (like pencil/paper, but online). I never left my room. I was on the computer almost 24/7, and this became even more rampant once Harry Potter came into the equation... but that's another story. I'd say this went on for roughly 4-5 years. I was an internet junkie, even moreso than I am now (scary... terrifying, really).

But back on topic, I continued with the Final Fantasy series, eventually coming to own almost every game that came out from 7+ (including the re-releases of the older games with Chronicles, Anthology, Origins, etc.), and got other games Square released (Xenogears, etc.). I also branched out into other games, as well, but FF was always the favorite. I bought a PS2 just for FFX and a PS3 almost purely for FF12 (though, of course, I did get plenty of other games besides those for each system). Needless to say, it wasn't much of a transition when I eventually came online a lot for my movie fandom, stumbled across the good ol' Blog Cabins, and began blogging myself. None of which probably would have happened had I not gotten as addicted to the internet as I did, mostly thanks to the Final Fantasy series.

So you can imagine the excitement I had when I noticed Final Fantasy was being made into a movie. And not just any movie, but a photo-realistic one that was being advertised everywhere. The main character was even on mainstream magazines as like "Sexiest woman of the year" and whatnot. So I went to the theater when it came out... and did eventually buy it on DVD (it was actually my first DVD, if I recall... or at least one of the first couple). Despite the fact I would find ways to defend it, I still knew it was a godawful "adaptation." So with that being said... let us finally get into why.

THE FILM


As it pertains to a film adaptation for games, Final Fantasy is unique. With only a few exceptions (and practically all of them having come after this film), there are no direct sequels or overarching stories or characters in these games. (Almost) Each game is a brand new adventure with brand new characters. What ties the games together are a series of 'staples'. Each plot typically involves two stories--the one in the foreground and the one behind the scenes. The foreground story is typically political and more reality-based. The one behind-the-scenes is more fantasy-based and mysterious. And when combined together, they make a story rather epic in scale. Then there are chocobos, the giant yellow birds used similarly to horses. There are moogles/mogs, little white creatures with bon-bons on their heads. There's a guy named Cid who owns or has some sort of relation to an airship. There is typically a set of minor characters named Biggs and Wedge. There are random monsters you fight in the wild. There's magic. Along with the magic, there are 'summon' creatures used to help battle (with ones that tend to keep showing up throughout, like Shiva, Ifrit, Bahamut, etc.). And don't forget the epic, beautiful soundtracks by Nobuo Uematsu. And a few other little things.

Out of all of those Final Fantasy staples, this is what the film had: The political/fantasy story mix, and a guy named Cid with an airship... except they couldn't even get those right. The story had both elements, but ultimately did not have an 'epic' scale; as for the name, they spell it "Sid," not "Cid." The story takes place in the future of Earth (the only FF story to take place here), where an alien species had crash landed and taken over. These "Phantoms" can kill and/or infect anyone they come into contact with. Dr. Aki Ross (Ming-Na), working along side Dr. Sid (Donald Sutherland), is looking for "spirits"--specific energies that reside within particular living entities (these can be plants, people, etc.)--that, when put together, can help get rid of the phantom menace (sorry, couldn't resist) without destroying the planet's life force. There are seven in total that she's looking for, and she now has six. So she teams up with a special forces team, including Captain Gray Edwards (Alec Baldwin), Ryan (Ving Rhames), Neil (Steve Buscemi), and Jane (Peri Gilpin). But the crazy General Hein (James Woods) wants to use a much bigger weapon that might cause more harm than good.

Despite its lack of staples, there are a number of connections that could be made with Final Fantasy VII, as I previously stated. A big, tough black guy (who at one point was supposed to have a gun-arm), a landmass with a giant serpent 'swimming' about, a giant cannon-like weapon that could do an insane amount of damage, a meteor, a climax in a crater, and--of course--Gaia... the "life stream" itself. This is a huge part of not only this film, but also of the aforementioned game. And there might have been one or two FF8 moments, as well (a tearful Zero-G make-out session in the helm of a spaceship to piano music after battling through a cargo bay?). But that's pretty much where any comparisons end.

As an adaptation, this movie fails in almost every regard. And that's highly disappointing since it was going to be pretty damn difficult to make this a poor adaptation. Because, as I said, there's no real story or set of characters to adapt. All it needed to do was take these basic concepts and include them, and it failed to do so. And I believe this is the reason most people dislike the film and the reason it failed at the box-office, due to the backlash from fans. This was not a Final Fantasy film; this was, pure and simple, a cash-in on the title. But does that necessarily make it a bad movie?

If you can get past the "this isn't a Final Fantasy movie" thing, it's really not all that bad. It has a pretty original story and take on the 'alien invasion' plot. The characters aren't all completely flat, and you do get connected to one or two of them. Steve Buscemi does well as the comic relief character. The action, when we have it, isn't too bad. It's not mind-blowing, but it's decent enough to work (this isn't an 'action' movie, really). The film is not perfect by any means, but it works.

And then you have the visuals. They were incredibly ground-breaking at the time--game changing, really. But today, they're maybe a little better than graphics for a PS3 game. It's a bit disorienting at first, actually, because they don't look fully rendered by today's standards, so you have to get used to the style. I'm not trying to detract, though. The graphics are incredibly impressive, especially for its time. And the stuff outside the people still looks pretty fantastic, too.

Overall, the movie is a terrible "adaptation" of the games, but as its own being, it's pretty decent. In my past defenses of the film, I've stated that Square should have stuck with its original title--Gaia. Had they done this and not tried to capitalize on the success of its flagship franchise, I believe the film would have--ironically--been more successful and better received. In fact, the little Final Fantasy touches it did have would have been seen more as little winks to fans of the company rather than the minimal, weak attempts of tying itself to the games as it was. In other words, the film's biggest true failure... was in its title.


Stop Saying OK! OK.

3.27.2008

Video Game Movies: The Good, The Bad, and The Ugly.

I haven’t done this article-type since the Harry Potter one, which was one of my first articles, so this outta be interesting. With the advent of another live-action Street Fighter movie coming (centered around Chun-Li… who is being played by the non-Asian Kristin Kreuk), I felt it might be a good time to talk about Video Game Movies. Video Game Movies have been the bane of movie existence for some time. Some are pretty good, others decent, but most are just God-awful and incredibly horrible in paying the original source material homage. The following five movie series’ (or just movies) will detail what is good, bad, and ugly about each. But you don’t always have to be a fan of the games to be able to say whether or not it was a bad movie (though it does help some). So without further ado, here we go.

NOTE: Uwe Boll movies were automatically disqualified from this list due to none of them having any quality outside of ‘ugly’.


Super Mario Bros. (1993).

Intro: What’s a video game movie list without this one? Seriously. It would just be incomplete. Super Mario Bros., based on the insanely popular video game series of the same name, starred Bob Hoskins as Mario, John Leguizamo as Luigi, Dennis Hopper as Koopa, and Samantha Mathis as Princess Daisy. Though I must admit I haven’t seen this one since I was younger.

The Good: The movie might be bad, but it had some fun moments. Yoshi, after all, looked pretty cool. Also, those jumping boot things that they wore later on into the movie were cool. And Samantha Mathis was pretty hot in this movie, I have to say. Oh, and getting their red and green uniforms toward the end was funny/cool.

The Bad: Probably the acting, but it’s been too long to say. If I had to add something to this category, though, I’d say the ending. It left it at this huge ambiguous cliffhanger that really isn’t explained at all… and there’s probably never going to be a sequel… so that sucks. Most of everything else pretty much falls into the next category, though.

The Ugly: The story is absolutely nothing like the game. It’s like the writers tried to pay homage, but then got scared that the audience might not be able to grasp or comprehend the fantasy aspect of it, so they added a scientific twist to the whole thing. Instead of being just another world, it became a parallel universe where all the dinosaurs went when the meteorite crashed. Then they evolved into humans, as if they were afraid of having walking dinosaurs. And the Goombas were just de-evolved human-forms with huge bodies and tiny heads (when it should have been the OTHER way around). Toad was a hippie with a guitar and harmonica who was turned into a Goomba. Koopa was just an old dude who turned into a Raptor or something for roughly 2.5 seconds at the end instead of being a bulky monster dinosaur thing. It was just completely screwed up.


The Mortal Kombat Movies (1995 and 1997).

Intro: The first movie was actually pretty decent and fun. The second movie was, well, not. The first one revolved around just the basic characters from the first game or so. The second one… well, we’ll get to that.

The Good: The first movie was entertaining, stayed true to characters, and had some cool action. Scorpion and Sub-Zero were awesome. The Liu Kang/Reptile fight is wicked awesome. Goro was cool looking, too. I liked how they even threw in signature moves for each character. And Liu Kang doing the Hadoken or whatever at the end was awesome. The second movie… well, it was cool seeing all those characters on screen. And the Scorpion/Smoke/Sub-Zero fight was neat.

The Bad: First of all, Johnny Cage dies within the first five minutes. How lame is that? Second, the bad guy was lame and wasn’t nearly as creepy as Shang Tsung. Third, the dude who played Rayden changed (with a shorter haircut), only to be explained by him becoming mortal or something. Finally, the woman who played Sonya also changed… pfft. They kill off the character when the actor is the same, but they keep the characters whose actors change.

The Ugly: While seeing all the brand new characters from the later games on screen was cool, there were just far too many trying to be incorporated, and the story suffered for it. Not to mention that there were just some incredibly pointless scenes. It made the movie muddled and nearly pointless.


Silent Hill (2006).

Intro: Again, based on the games of the same name, Silent Hill is a creepy survival-horror game (supposedly one of the scariest). I haven’t played any of the games, but I’ve read that the movie was similar to the first game (I believe), but changed up a bit (such as making the main character a woman instead of a man).

The Good: This movie did have some pretty creepy moments, most specifically the ‘darkness’ scenes with Pyramid Head and all the other monsters (The Janitor was crazy! And I don’t mean the one from Scrubs). The story was done pretty well, too, as everything that comes together at the end was all pretty cool. The acting wasn’t too bad, either.

The Bad: After the first viewing, the movie gets pretty boring, especially the beginning. And the scenes with the husband (Sean Bean) are almost completely irrelevant and pointless. In fact, the movie was written with only a full-female cast, but the studio wanted some men in there, so they added the husband’s side of the story. It’s obvious that it was just tacked on with no real purpose.

The Ugly: The ending basically ruins this movie for me. I try to pretend the movie ends as soon as they drive off away from Silent Hill. But no… they go home in a world covered in the misty stuff never again to come back to the husband/father… and the little girl is still possessed or whatever by her evil half… and the sequel doesn’t seem to be coming until 2010 at the earliest, with possibly none of the cast from the first movie involved.


The Resident Evil Trilogy (2002, 2004, 2007).

Intro: The Resident Evil Trilogy is an odd puppy. The first movie is nothing like the games. The second movie tries to overcompensate. The third movie has to deal with the repercussions of the first two. So let’s get into it, shall we?

The Good: The first movie has the overall feel of the games, and the licker is pretty cool. The second movie has some of the characters from the games, such as Carlos, Jill, and the Ashford family. It also gives us Nemesis and S.T.A.R.S. The third movie removes Jill the Ashford’s and gives us Claire (sans her brother) and Wesker. The action that comes along with Alice is pretty cool, as she really is a badass, and Milla Jovovich is always cool. Oh, and the big fight at the end of the third movie with Tyrant was wicked cool.

The Bad: As stated, the first movie is nothing like the games at all in story. And you don’t even know Alice’s name until the ending credits. The Mansion was barely used, either. The second movie added in more game elements, but turned it from survival-horror to action. The third movie, unfortunately, had to wrap up all the crazy storylines going on, which made it fall symptom to something similar to the Pirates of the Caribbean films.

The Ugly: Alice, a character completely unrelated to the games, was way too powerful of a character. She was literally almost unbeatable. That is… until the third movie, when suddenly she had weaknesses and limits to her abilities. Also, they cut and added characters in and out of these movies like they were nothing. Two characters major to the second movie (Jill and Angie Ashford) supposedly die between the second and third movies. Not to mention that a lot of the character backgrounds for the ones that were taken from the games were a lot different.


The Final Fantasy Movies (2001 and 2005).

Intro: There should technically only be one Final Fantasy movie (Advent Children), because Spirits Within really shouldn’t count. But we’ll get to those shortly. I’m ending with these two movies because they are perfect examples of how both not to make a video game movie and how to do it perfectly.

The Good: Regardless of anything, the graphics for both movies are nothing short of stunning. Forget The Polar Express, these movies were screwed out of recognition for their simply beautiful CGI. Now, as for Final Fantasy 7: Advent Children… that is how you do a Video Game Movie. Sure, they might have been doing it to cash in, but it seemed purely fan service. Every important character was there, it picked up soon after the game ended, and the story (while there isn’t much of one) is pretty cool. The voice acting, believe it or not, is done really nicely, too (with one exception). Oh, and the music is amazingly beautiful. A large portion is remixed from the game, but the game music was beautiful anyway. Finally, the action in is some of the coolest, most badass action I’ve ever seen in an animated movie (and I do watch anime). As for anything good about Spirits Within… well… the story was good, and it had a lot of really good voice actors (Steve Buscemi, Ving Rhames, James Woods, Keith David, Alec Baldwin, Ming-Na).

The Bad: Well, the only ‘bad’ goes to Advent Children, as most of the rest of Spirits Within would be under the next category. So anyway, Advent Children’s only bad side is that it really is a fan-service movie. If you haven’t played the game, you’ll probably be incredibly lost into most of the stuff happening (as it is a sequel to the game). Well, you might not be incredibly lost, as there is a voice-over narration that explains almost every key point you need to know, but you won’t get the deeper meanings or a full understanding of everything happening. Also, what the hell is up with the American voice for Cait Sith? Why they hell does he sound like a drunken Irishman? Especially since he’s actually a robot controlled by Reeve, who is even voiced via telephone before Cait Sith shows up in the movie, and is not a drunken Irishman…

The Ugly: This is pretty simple. Spirits Within had absolutely nothing, nada, zip to do with Final Fantasy. The first Resident Evil movie had more to do with its source material than Spirits Within, which is sad. There was one connection… a dude named Cid… but it was even SPELLED wrong! In the movie, they spelled it Sid. The movie itself isn’t actually all that awful… but it’s no Final Fantasy. There’s nothing even remotely similar to a Final Fantasy story that would be in a game. They should have gone with the original title idea and named it ‘Gaia’ instead of trying to cash in on the FF brand. That way, it probably wouldn’t have been boycotted like it was, it would have made more money, and Squaresoft wouldn’t have bankrupted like it did and be forced to merge with their rival company to stay afloat to become Square-Enix (it’s ironic that Final Fantasy was the game to keep the company going in the first place, and the FF movie was what basically killed them).


Conclusion: So all in all, I would like to conclude with this: Uwe Boll, stop making movies, you horrible, horrible man. You’re ruining video games and movies simultaneously. That is all. Oh, and people need to make more movies like Final Fantasy 7: Advent Children.